the bats at the end can be a bit retarded to attack/aggro and must be kicked, I will have to figure out if they bug out regularly or if they can be played normally. we skip the big guy at pull 10 by pulling the front right guy who is running at us and pull the mobs behind into the miniboss and when the trash is dead, pull the trash behind the room right side and the big guy at the door and cleave them down. so we need to compensate the % later, I can not program the route correctly, because keystone thinks you can't skip those npcs. If you don't feel confident pulling miniboss with a big pack of mobs, reduce the mobs and move them into the miniboss and then keep adding mobs from the room into the fight, while fighting him at the alter in case you can't free sb with ability. I know 2,3,5,6 is rather small, but this is just rather a play it safe way.
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